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Best Brawlers for Knockout in Diamond Rank

Top Knockout picks in Diamond, based on win rate, use rate, and meta score.

OverallGem GrabHeistBountyBrawl BallHot ZoneKnockout

Bronze rank iconSilver rank iconGold rank iconDiamond rank iconMythic rank iconLegendary rank iconMasters rank iconPro rank icon

Gini Coefficient: 0.56

The game is perfectly balanced when every use rate is equal, producing a Gini coefficient of 0.

Total Samples: 52,374

Total samples recorded for the selected category during the last 7 days.

# Brawler Win Rate % Use Rate % Meta Score
#1 59.1% 1.93% 8.3
#2 57.2% 6.11% 8.2
#3 55.1% 2.63% 7.7
#4 64.7% 0.86% 7.5
#5 59.0% 1.25% 7.5
#6 57.2% 1.27% 7.2
#7 64.8% 0.78% 7.1
#8 53.6% 1.95% 7.1
#9 52.1% 3.16% 7.1
#10 51.5% 2.90% 7.0
#11 51.4% 3.69% 7.0
#12 51.1% 3.36% 6.9
#13
Kit Icon Kit
52.4% 1.72% 6.8
#14 51.5% 2.15% 6.8
#15 53.0% 1.55% 6.7
#16 50.0% 2.45% 6.6
#17 48.8% 3.30% 6.4
#18 52.5% 1.24% 6.3
#19 51.0% 1.38% 6.2
#20 56.8% 0.86% 6.1
#21 53.4% 1.05% 6.1
#22
Bo Icon Bo
48.7% 1.82% 6.1
#23 46.9% 3.03% 6.1
#24 48.2% 1.81% 6.0
#25 47.8% 1.95% 6.0
#26 46.3% 5.11% 6.0
#27
Gus Icon Gus
48.9% 1.43% 5.9
#28 58.4% 0.71% 5.8
#29 49.6% 1.22% 5.7
#30
Bea Icon Bea
47.7% 1.51% 5.7
#31 49.4% 1.05% 5.4
#32 48.1% 1.18% 5.4
#33 43.5% 3.07% 5.4
#34 57.1% 0.62% 5.2
#35 44.8% 1.55% 5.2
#36 50.6% 0.84% 5.1
#37
Eve Icon Eve
64.5% 0.44% 5.0
#38 48.4% 0.94% 5.0
#39
Emz Icon Emz
42.9% 1.78% 5.0
#40 41.2% 3.42% 5.0
#41 42.7% 1.52% 4.9
#42 49.9% 0.77% 4.8
#43 49.9% 0.73% 4.7
#44
Max Icon Max
54.6% 0.56% 4.6
#45 40.6% 1.66% 4.6
#46 63.3% 0.36% 4.2
#47 52.6% 0.52% 4.2
#48 45.6% 0.76% 4.2
#49 53.0% 0.50% 4.1
#50 43.6% 0.78% 3.9
#51 51.4% 0.47% 3.8
#52
Stu Icon Stu
43.2% 0.73% 3.7
#53 48.3% 0.45% 3.3
#54
Meg Icon Meg
55.0% 0.33% 3.2
#55 46.9% 0.46% 3.2
#56 55.7% 0.30% 3.1
#57 50.3% 0.37% 3.1
#58 57.0% 0.28% 3.0
#59
R-T Icon R-T
60.0% 0.24% 2.9
#60 46.8% 0.39% 2.9
#61 43.2% 0.46% 2.8
#62 50.9% 0.30% 2.7
#63 46.8% 0.36% 2.7
#64 45.0% 0.38% 2.7
#65 48.8% 0.32% 2.6
#66 45.3% 0.36% 2.6
#67 41.5% 0.43% 2.6
#68 50.0% 0.28% 2.5
#69 55.1% 0.23% 2.4
#70 54.7% 0.22% 2.4
#71 38.5% 0.47% 2.4
#72 44.6% 0.32% 2.3
#73 48.1% 0.26% 2.2
#74 62.5% 0.15% 2.1
#75 55.2% 0.18% 2.0
#76 42.4% 0.30% 2.0
#77 45.0% 0.23% 1.8
#78 43.3% 0.24% 1.8
#79 46.2% 0.20% 1.7
#80 45.9% 0.21% 1.7
#81 44.0% 0.22% 1.7
#82 46.5% 0.19% 1.6
#83 37.9% 0.25% 1.5
#84 34.0% 0.30% 1.5
#85 41.0% 0.20% 1.4
#86
Lou Icon Lou
41.8% 0.17% 1.3
#87 35.4% 0.25% 1.3
#88 57.7% 0.10% 1.2
#89 44.0% 0.14% 1.2
#90 41.6% 0.15% 1.1
#91 55.8% 0.08% 1.0
#92
Sam Icon Sam
60.6% 0.06% 0.9
#93 65.2% 0.04% 0.7
#94 51.5% 0.06% 0.7
#95
Moe Icon Moe
48.7% 0.07% 0.7
#96
Pam Icon Pam
50.0% 0.06% 0.6
#97 36.7% 0.09% 0.6
#98 35.4% 0.09% 0.6
#99 46.7% 0.06% 0.5
#100 39.5% 0.07% 0.5
#101 38.2% 0.06% 0.5
#102
Ash Icon Ash
60.0% 0.03% 0.4
#103 50.0% 0.04% 0.4
#104 42.3% 0.05% 0.4

Meta Summary

A plain-language overview of Knockout in Diamond Ranked, based on the current rolling seven-day data.

Best Overall Meta Score 8.3
Highest Win Rate 65.2% win rate
Most Used 6.11% use rate
Least Used
Ash icon Ash
0.03% use rate
Most Underrated
Sam icon Sam
Win #7 · Use #97

In Knockout in Diamond Ranked, Grom leads with a Meta Score of 8.3/10. Ollie has the highest win rate at 65.2%, while Brock is the most used at 6.11%.

Sam is the most underrated brawler: it ranks #7 by win rate but only #97 by use rate. That gap suggests its results are stronger than its popularity.

Ash is the least used at 0.03%. Low-use results are more volatile, so this does not automatically mean the pick is weak.

This view contains 52,374 recorded brawler appearances and has a Gini coefficient of 0.56, classified as Unbalanced. Lower Gini values mean use is spread more evenly across the roster.

FAQ

Which picks are currently the best in Knockout in Diamond Ranked?

Grom, Brock, and Tick currently lead this table by Meta Score. Meta Score rewards strong win rates while requiring enough use to make the result more trustworthy.

How is Meta Score calculated?

For the selected view, each brawler's win rate and use rate are normalized against the highest values in the table. Win rate is weighted more strongly, while use rate passes through a saturating confidence factor: very low-use picks are penalized, but extra popularity quickly provides diminishing benefit. The combined result is normalized to a 0–10 score, capped at 10, and rounded to one decimal place.

How are Win Rate and Use Rate calculated?

Win Rate is a brawler's recorded wins divided by its recorded uses. Use Rate is that brawler's uses divided by all brawler appearances in the selected mode, category, and—when applicable—Ranked tier.

How is the most underrated pick identified?

We compare each brawler's win-rate rank with its use-rate rank. A pick is an underrated candidate when its win-rate position is substantially better than its popularity position, its win rate is above the view's weighted average, and it has at least 25 estimated appearances. This is a discovery signal, not a guarantee that the pick is best for every map or matchup.

What does the Gini coefficient mean?

The Gini coefficient measures how concentrated brawler usage is. A value of 0 means every brawler has an equal use rate. Higher values mean play is concentrated among fewer picks, which signals a less evenly distributed meta.

How recent is the data?

The backend collects profile battle data every two minutes, publishes aggregated meta tables daily, and removes statistics older than seven days. Total Samples counts brawler appearances, not unique players or matches.

How are Ranked tiers grouped?

Ranked data groups ranks 1–3 as Bronze, 4–6 as Silver, 7–9 as Gold, 10–12 as Diamond, 13–15 as Mythic, 16–18 as Legendary, 19–21 as Masters, and rank 22 as Pro.

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