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Best Brawlers for Knockout in Gold Rank

Top Knockout picks in Gold, based on win rate, use rate, and meta score.

OverallGem GrabHeistBountyBrawl BallHot ZoneKnockout

Bronze rank iconSilver rank iconGold rank iconDiamond rank iconMythic rank iconLegendary rank iconMasters rank iconPro rank icon

Gini Coefficient: 0.59

The game is perfectly balanced when every use rate is equal, producing a Gini coefficient of 0.

Total Samples: 34,050

Total samples recorded for the selected category during the last 7 days.

# Brawler Win Rate % Use Rate % Meta Score
#1 62.4% 5.66% 8.9
#2 62.4% 2.88% 8.5
#3 67.2% 1.55% 8.1
#4 56.9% 2.85% 7.4
#5 57.0% 1.77% 6.7
#6 51.5% 4.35% 6.6
#7 52.6% 2.42% 6.4
#8 49.0% 9.09% 6.2
#9 63.5% 0.95% 5.9
#10 47.6% 7.08% 5.9
#11 48.6% 2.81% 5.8
#12 58.1% 1.14% 5.7
#13
Bea Icon Bea
55.5% 1.34% 5.7
#14 63.0% 0.89% 5.6
#15
Kit Icon Kit
56.5% 1.20% 5.6
#16 57.0% 1.11% 5.5
#17 51.5% 1.59% 5.5
#18
Gus Icon Gus
58.5% 1.00% 5.4
#19 58.5% 1.02% 5.4
#20 47.6% 2.15% 5.4
#21 56.3% 1.10% 5.3
#22 45.1% 2.92% 5.2
#23 44.8% 2.82% 5.2
#24 52.7% 1.20% 5.1
#25
Bo Icon Bo
51.7% 1.31% 5.1
#26 67.5% 0.60% 4.9
#27 41.8% 4.14% 4.8
#28 57.2% 0.84% 4.7
#29 66.3% 0.57% 4.5
#30 54.2% 0.90% 4.5
#31 62.9% 0.59% 4.3
#32 48.5% 1.14% 4.3
#33 62.4% 0.57% 4.1
#34 39.8% 2.14% 4.1
#35
Emz Icon Emz
38.8% 2.30% 4.0
#36 50.7% 0.79% 3.8
#37 59.3% 0.53% 3.7
#38 54.5% 0.61% 3.6
#39 42.2% 1.20% 3.6
#40 50.7% 0.67% 3.4
#41 41.3% 1.10% 3.4
#42
Stu Icon Stu
52.0% 0.58% 3.2
#43 51.9% 0.53% 3.0
#44 50.0% 0.56% 2.9
#45 41.8% 0.83% 2.9
#46
Eve Icon Eve
61.8% 0.30% 2.5
#47 47.5% 0.48% 2.4
#48
Max Icon Max
43.8% 0.56% 2.4
#49 46.5% 0.42% 2.1
#50 38.2% 0.61% 2.1
#51 56.3% 0.28% 2.0
#52 40.9% 0.52% 2.0
#53 39.8% 0.55% 2.0
#54 36.7% 0.63% 2.0
#55 51.4% 0.31% 1.9
#56 47.2% 0.37% 1.9
#57 44.0% 0.39% 1.9
#58 43.5% 0.41% 1.9
#59 39.4% 0.50% 1.9
#60 30.8% 0.86% 1.9
#61 43.5% 0.38% 1.8
#62 43.0% 0.40% 1.8
#63 36.4% 0.54% 1.8
#64 65.0% 0.18% 1.7
#65 63.1% 0.19% 1.7
#66 44.4% 0.34% 1.7
#67 54.5% 0.23% 1.6
#68
Meg Icon Meg
40.3% 0.39% 1.6
#69 57.4% 0.20% 1.5
#70 41.7% 0.34% 1.5
#71 52.9% 0.21% 1.4
#72 43.6% 0.28% 1.4
#73 35.9% 0.43% 1.4
#74 26.7% 0.73% 1.4
#75 29.6% 0.56% 1.3
#76 59.2% 0.14% 1.2
#77 50.8% 0.19% 1.2
#78 57.4% 0.14% 1.1
#79 50.0% 0.17% 1.1
#80 45.5% 0.19% 1.1
#81 37.4% 0.29% 1.1
#82 46.6% 0.17% 1.0
#83 46.2% 0.15% 0.9
#84 26.4% 0.41% 0.9
#85 47.6% 0.12% 0.8
#86 45.1% 0.15% 0.8
#87 43.8% 0.14% 0.8
#88 35.5% 0.22% 0.8
#89
R-T Icon R-T
51.4% 0.11% 0.7
#90
Lou Icon Lou
33.8% 0.20% 0.7
#91 48.5% 0.10% 0.6
#92 44.1% 0.10% 0.6
#93 41.9% 0.13% 0.6
#94 56.3% 0.05% 0.4
#95 41.7% 0.07% 0.4
#96
Moe Icon Moe
47.1% 0.05% 0.3
#97
Sam Icon Sam
42.1% 0.06% 0.3
#98
Ash Icon Ash
31.0% 0.09% 0.3
#99 22.6% 0.09% 0.2
#100
Pam Icon Pam
21.4% 0.08% 0.2
#101 16.7% 0.16% 0.2
#102 20.0% 0.09% 0.1
#103 19.0% 0.06% 0.1
#104 12.8% 0.14% 0.1

Meta Summary

A plain-language overview of Knockout in Gold Ranked, based on the current rolling seven-day data.

Best Overall Meta Score 8.9
Highest Win Rate 67.5% win rate
Most Used 9.09% use rate
Least Used 0.05% use rate
Most Underrated Win #4 · Use #81

In Knockout in Gold Ranked, Brock leads with a Meta Score of 8.9/10. Bolt has the highest win rate at 67.5%, while Edgar is the most used at 9.09%.

Alli is the most underrated brawler: it ranks #4 by win rate but only #81 by use rate. That gap suggests its results are stronger than its popularity.

Chuck is the least used at 0.05%. Low-use results are more volatile, so this does not automatically mean the pick is weak.

This view contains 34,050 recorded brawler appearances and has a Gini coefficient of 0.59, classified as Unbalanced. Lower Gini values mean use is spread more evenly across the roster.

FAQ

Which picks are currently the best in Knockout in Gold Ranked?

Brock, Tick, and Grom currently lead this table by Meta Score. Meta Score rewards strong win rates while requiring enough use to make the result more trustworthy.

How is Meta Score calculated?

For the selected view, each brawler's win rate and use rate are normalized against the highest values in the table. Win rate is weighted more strongly, while use rate passes through a saturating confidence factor: very low-use picks are penalized, but extra popularity quickly provides diminishing benefit. The combined result is normalized to a 0–10 score, capped at 10, and rounded to one decimal place.

How are Win Rate and Use Rate calculated?

Win Rate is a brawler's recorded wins divided by its recorded uses. Use Rate is that brawler's uses divided by all brawler appearances in the selected mode, category, and—when applicable—Ranked tier.

How is the most underrated pick identified?

We compare each brawler's win-rate rank with its use-rate rank. A pick is an underrated candidate when its win-rate position is substantially better than its popularity position, its win rate is above the view's weighted average, and it has at least 25 estimated appearances. This is a discovery signal, not a guarantee that the pick is best for every map or matchup.

What does the Gini coefficient mean?

The Gini coefficient measures how concentrated brawler usage is. A value of 0 means every brawler has an equal use rate. Higher values mean play is concentrated among fewer picks, which signals a less evenly distributed meta.

How recent is the data?

The backend collects profile battle data every two minutes, publishes aggregated meta tables daily, and removes statistics older than seven days. Total Samples counts brawler appearances, not unique players or matches.

How are Ranked tiers grouped?

Ranked data groups ranks 1–3 as Bronze, 4–6 as Silver, 7–9 as Gold, 10–12 as Diamond, 13–15 as Mythic, 16–18 as Legendary, 19–21 as Masters, and rank 22 as Pro.

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