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Best Brawlers for Gem Grab

Top Gem Grab picks by win rate, use rate, and meta score.

OverallGem GrabHeistBountyBrawl BallHot ZoneKnockoutBasket BrawlWipeoutWipeout 5v5Brawl Ball 5v5Knockout 5v5Brawl HockeyBrawl Arena

Gini Coefficient: 0.57

The game is perfectly balanced when every use rate is equal, producing a Gini coefficient of 0.

Total Samples: 1,483,446

Total samples recorded for the selected category during the last 7 days.

# Brawler Win Rate % Use Rate % Meta Score
#1 65.1% 1.87% 9.7
#2 58.3% 4.75% 8.5
#3 59.4% 1.40% 8.0
#4
Bo Icon Bo
56.1% 3.73% 8.0
#5 55.9% 2.01% 7.7
#6 55.2% 1.99% 7.6
#7 53.2% 4.71% 7.4
#8 54.6% 1.66% 7.3
#9 52.0% 5.11% 7.1
#10 51.6% 3.06% 7.0
#11 50.9% 2.45% 6.8
#12 50.4% 2.87% 6.8
#13
Meg Icon Meg
51.4% 1.59% 6.6
#14 50.3% 2.10% 6.6
#15 49.9% 1.62% 6.4
#16
Emz Icon Emz
48.6% 3.47% 6.4
#17
Max Icon Max
50.6% 1.37% 6.3
#18 47.7% 5.56% 6.3
#19 48.7% 1.84% 6.2
#20 47.1% 5.20% 6.1
#21 48.6% 1.52% 6.0
#22 48.6% 1.41% 5.9
#23 54.6% 0.76% 5.7
#24 46.8% 1.49% 5.7
#25
Stu Icon Stu
50.9% 0.93% 5.6
#26 46.0% 1.42% 5.5
#27 47.0% 1.16% 5.4
#28 49.6% 0.88% 5.3
#29 47.5% 1.09% 5.3
#30 45.2% 1.44% 5.3
#31 50.4% 0.80% 5.2
#32 43.3% 1.58% 5.1
#33 50.7% 0.69% 4.9
#34
Kit Icon Kit
48.7% 0.80% 4.9
#35 47.6% 0.84% 4.9
#36 47.2% 0.88% 4.9
#37 46.5% 0.85% 4.7
#38 50.2% 0.65% 4.6
#39 47.9% 0.70% 4.5
#40 48.1% 0.66% 4.4
#41 40.9% 1.21% 4.4
#42 46.9% 0.67% 4.3
#43 42.6% 0.92% 4.3
#44 52.6% 0.47% 4.2
#45 50.3% 0.54% 4.2
#46 50.2% 0.54% 4.2
#47 48.9% 0.56% 4.1
#48 45.1% 0.66% 4.0
#49 53.9% 0.41% 3.9
#50 41.8% 0.77% 3.9
#51 51.4% 0.44% 3.8
#52 50.7% 0.44% 3.8
#53 50.1% 0.46% 3.8
#54 43.7% 0.67% 3.8
#55 47.8% 0.50% 3.7
#56 45.3% 0.57% 3.7
#57 43.6% 0.61% 3.7
#58
Ash Icon Ash
51.7% 0.39% 3.6
#59 45.8% 0.50% 3.5
#60 49.5% 0.38% 3.3
#61 46.0% 0.44% 3.3
#62 41.5% 0.51% 3.1
#63 50.7% 0.32% 3.0
#64 47.5% 0.35% 2.9
#65 45.5% 0.39% 2.9
#66 45.8% 0.34% 2.7
#67 45.0% 0.35% 2.7
#68
Lou Icon Lou
44.4% 0.34% 2.6
#69
Gus Icon Gus
46.7% 0.28% 2.4
#70 44.0% 0.32% 2.4
#71
Bea Icon Bea
42.6% 0.33% 2.4
#72
Moe Icon Moe
51.9% 0.22% 2.3
#73 47.2% 0.26% 2.3
#74 39.5% 0.37% 2.3
#75 45.2% 0.27% 2.2
#76 45.8% 0.23% 2.0
#77
Eve Icon Eve
49.3% 0.19% 1.9
#78
Pam Icon Pam
45.3% 0.22% 1.9
#79 52.0% 0.16% 1.8
#80 51.3% 0.17% 1.8
#81 48.5% 0.18% 1.8
#82 44.0% 0.22% 1.8
#83 44.5% 0.19% 1.7
#84 47.0% 0.17% 1.6
#85 38.4% 0.24% 1.6
#86 48.6% 0.15% 1.5
#87 49.1% 0.13% 1.4
#88 41.7% 0.18% 1.4
#89 48.4% 0.13% 1.3
#90 37.5% 0.18% 1.2
#91
R-T Icon R-T
52.9% 0.08% 1.0
#92 44.6% 0.11% 1.0
#93 32.6% 0.17% 1.0
#94 32.4% 0.18% 1.0
#95 49.7% 0.08% 0.9
#96 48.7% 0.09% 0.9
#97
Sam Icon Sam
47.4% 0.08% 0.9
#98 39.2% 0.12% 0.9
#99 36.9% 0.11% 0.8
#100 34.4% 0.14% 0.8
#101 32.4% 0.15% 0.8
#102 44.3% 0.07% 0.7
#103 46.6% 0.06% 0.6
#104 43.7% 0.06% 0.6
#105 48.9% 0.04% 0.5

Meta Summary

A plain-language overview of Gem Grab, based on the current rolling seven-day data.

Best Overall Meta Score 9.7
Highest Win Rate 65.1% win rate
Most Used 5.56% use rate
Least Used 0.04% use rate
Most Underrated
R-T icon R-T
Win #11 · Use #100

In Gem Grab, Bolt leads with a Meta Score of 9.7/10. Bolt has the highest win rate at 65.1%, while Nori is the most used at 5.56%.

R-T is the most underrated brawler: it ranks #11 by win rate but only #100 by use rate. That gap suggests its results are stronger than its popularity.

Juju is the least used at 0.04%. Low-use results are more volatile, so this does not automatically mean the pick is weak.

This view contains 1,483,446 recorded brawler appearances and has a Gini coefficient of 0.57, classified as Unbalanced. Lower Gini values mean use is spread more evenly across the roster.

FAQ

Which picks are currently the best in Gem Grab?

Bolt, Surge, and Damian currently lead this table by Meta Score. Meta Score rewards strong win rates while requiring enough use to make the result more trustworthy.

How is Meta Score calculated?

For the selected view, each brawler's win rate and use rate are normalized against the highest values in the table. Win rate is weighted more strongly, while use rate passes through a saturating confidence factor: very low-use picks are penalized, but extra popularity quickly provides diminishing benefit. The combined result is normalized to a 0–10 score, capped at 10, and rounded to one decimal place.

How are Win Rate and Use Rate calculated?

Win Rate is a brawler's recorded wins divided by its recorded uses. Use Rate is that brawler's uses divided by all brawler appearances in the selected mode, category, and—when applicable—Ranked tier.

How is the most underrated pick identified?

We compare each brawler's win-rate rank with its use-rate rank. A pick is an underrated candidate when its win-rate position is substantially better than its popularity position, its win rate is above the view's weighted average, and it has at least 25 estimated appearances. This is a discovery signal, not a guarantee that the pick is best for every map or matchup.

What does the Gini coefficient mean?

The Gini coefficient measures how concentrated brawler usage is. A value of 0 means every brawler has an equal use rate. Higher values mean play is concentrated among fewer picks, which signals a less evenly distributed meta.

How recent is the data?

The backend collects profile battle data every two minutes, publishes aggregated meta tables daily, and removes statistics older than seven days. Total Samples counts brawler appearances, not unique players or matches.

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